DiRT translates rally racing jargon


Racing is one of the oldest genres of video games and winning depends as much on knowing the course as it is on top speed at each turn. This is what allows maximum speed in every turn, frankly. In a rally race like DiRT Rally this is where the co-pilot comes in.

DiRT Rally, which just rolled out of Steam Early Access (uphill in a half long open left – understood correctly?) provides drivers with a co-pilot calling the turns to help manage the course. Rally racing lingo is genuine, which means you may need to revise it before you jump in. Codemasters has an article that explains it here.

Basically, any turn with an angle greater than 90 degrees is designated from 1 to 6, in order of sharpness. “Square” means a 90 degree cut, “hairpin” means whatever you think it means and “sharp” is even sharper than that.

The vocabulary goes further, with warnings for difficult passages ahead or warnings for bumps and jumps. Codemasters placed his helmeted voice actor in a motion chair to provide additional authenticity in his dialogue, so that when he calls out the next bump it looks like he’s feeling the first.

Rally, video game or other racers, know that a co-driver is absolutely essential for optimal performance. Your opponent is not another driver, it is the course itself. Forza Horizon (the original) had co-pilot dialogue in its excellent Rally expansion too, so it’s not an entirely new concept, but hearing a co-pilot stutter their words as they bounce alongside you increases the feeling of immersion.

DiRT Rally hit Early Access at a price of $ 31.49 earlier this week, offering 17 cars and 36 tracks. Codemasters plans to roll out new content, including the Pike’s Peak Hill Climb, over the next six months.


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